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Metallic by Tutorials | Kodeco

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Metallic by Tutorials | Kodeco

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Construct your personal low-level sport engine in Metallic!

Metallic is a unified utility programming interface (API) for the graphics processing unit, or GPU. It’s unified as a result of it applies to each 3D graphics and data-parallel computation paradigms. Metallic is a low-level API as a result of it gives programmers near-direct entry to the GPU. Lastly, Metallic is a low-overhead API as a result of it reduces the central processing unit (CPU) value by multi-threading and pre-compiling of assets.

However past the technical definition, Metallic is essentially the most acceptable method to make use of the GPU’s parallel processing energy to visualise knowledge or remedy numerical challenges. It’s additionally tailor-made for use for machine studying, picture/video processing or, as this ebook describes, graphics rendering.

This ebook will introduce you to low-level graphics programming in Metallic — Apple’s framework for programming on the graphics processing unit (GPU). As you progress by this ebook, you’ll be taught lots of the fundamentals that go into making a sport engine and steadily put collectively your personal engine. As soon as your sport engine is full, you’ll be capable to put collectively 3D scenes and program your personal easy 3D video games. Since you’ll have constructed your 3D sport engine from scratch, you’ll be capable to customise each facet of what you see in your display screen.

This ebook is for intermediate Swift builders interested by studying 3D graphics or gaining a deeper understanding of how sport engines work.

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