Home IOS Development ios – Swift add customized geometry (view) to scnnode in SceneKit

ios – Swift add customized geometry (view) to scnnode in SceneKit

0
ios – Swift add customized geometry (view) to scnnode in SceneKit

[ad_1]

I’ve an interactive globe constructed with SceneKit. The globe is a SCNNode and the dots that symbolize land are additionally SCNNodes and are kids of the globe. I need to add a customized view because the geometry for one of many kids of the globe. I understand how so as to add a node with a spherical geometry and alter its colour and so forth. Im unsure find out how to use a customized view (swift ui) for the geometry of a node.

 let lowerCircle = SCNSphere(radius: dotRadius * 5)
 lowerCircle.firstMaterial?.diffuse.contents = GenericColor(cgColor: UIColor.white.cgColor)
 lowerCircle.firstMaterial?.lightingModel = SCNMaterial.LightingModel.fixed

 let dotNode = SCNNode(geometry: lowerCircle)
                    
 dotNode.title = "NewYorkDot"
 dotNode.place = textureMap[i].place
 positions.append(dotNode.place)
 dotNodes.append(dotNode)

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here